When all issues of space, time, matter and the nature of being are resolved, only one question remains: Where shall we have dinner? ""The Restaurant at the End of the Universe"" provides the ultimate gastronomic experience and, for once, there is no morning after. Arthur Dent's odyssey through space continues as he takes a trip to the end of time itself in search of a decent meal, and accidentally alters the future of the entire human race.
The story is told by Coriander, daughter of a silk merchant in 1650s London. Her idyllic childhood ends when her mother dies and her father goes away, leaving Coriander with her stepmother, a widow who is in cahoots with a fundamentalist Puritan preacher. She is shut away in a chest and left to die, but emerges into the fairy world from which her mother came, and where time has no meaning. When she returns, charged with a task that will transform her life, she is seventeen. This is a book filled with enchantments -- a pair of silver shoes, a fairy shadow, a prince transformed into a fox - that contrast with the heartbreaking loss and cruelty of Coriander's life in the real world. With its brilliantly realized setting of old London Bridge, and underpinned by the conflict between Royalists and Puritans, it is a terrific page turner, involving kidnapping, murder and romance, and an abundance of vivid characters. Coriander is a heroine to love. Her story will establish Sally Gardner as a children's writer of boundless imagination and originality.
Otherland is a dangerous magical underworld - a place where appearances can be deceiving and anything can happen. A world of gods, vampires, and fairies. It's also... horrible.
When life-long friends Myra and Rohan discover that Rohan's baby sister Shilpa has been stolen and taken to Otherland, the only way to rescue her is by taking part in a deadly game - three impossible challenges set by the Fairy Queen of Otherland. Win the game, and Rohan and Myra can go home with Shilpa - but lose, and they'll be trapped in Otherland forever...
A darkly funny, action-packed fantasy adventure, perfect for fans of The Strangeworlds Travel Agency, Malamander, and The Land of Roar, from the author of the highly-acclaimed Dragon in the Library series.
When eleven-year-old Gwen ventures into the forest beyond her castle home she comes across the magical island of Avalon and her life changes forever. The lady of the lake, Nineve, asks Gwen to embark on a quest to protect the enchanted island of Avalon from the evil sorceress Morgana Le Fay.
Morgana has imprisoned the eight Spell Sisters of Avalon throughout the kingdom and stolen their magical powers. It's up to Gwen, her best friend Flora and a very special horse named Moonlight to find the sisters and return them to Avalon before its magic is lost forever.
In this fourth adventure Gwen and Flora set out to rescue Amelia the Silver Sister who is imprisoned in an old castle. But when Morgana attacks the castle with a hurricane the girls become trapped too! Can they escape and return Amelia to Avalon?
Bugs and Butterflies is every fairy's favourite magical sport, and Lila dreams of being chosen for her Clan's team at Silverlake Fairy School. Even Lila's school rival - spoilt Princess Bee Balm - is being surprisingly friendly, and appears quite sporting in her support of Lila's try-outs for the team.
Tom, Ellie and Whiskers the Cat have to go and live with witchy Aunt Tab when their parents set off on a raft around the world. But staying with Aunt Tab turns out to be worse than they first thought - everything in her house is covered with sticky treacle! Can Tom and Ellie escape, or are they stuck? Particularly suitable for struggling, reluctant and dyslexic readers aged 8+
Frankie and his team love playing football. There's always time for a game, even when it's Christmas!
It looks like it's not going to be a white Christmas for Frankie and his friends. But then the magic football accidentally awakens an evil penguin, who wants to create a snowy winter that will never end!
Can Frankie and the team stop him before it's too late for a very special Santa to enter the Great Santa Race?
Take on the role of the hero and save the world in this fully interactive, choose-your-own-destiny adventure story.
YOU are a young wizard who must rescue the prince and heir of your kingdom. He has been kidnapped by the Witch Queen of the White Mountain who threatens to kill him if the kingdom is not handed over to her. Your elderly master is too ill to travel, so it is up to you to find the prince! Travel through a forest of talking trees and the Caverns of Doom to defeat the witch.
Part of the I:Hero Immortals series - where the hero never dies! If you get into trouble, use your magical amulet to return to your master's house and begin the adventure again. Written by the award-winning duo Steve Barlow and Steve Skidmore
Age appropriate for 6 to 8 year olds and more sensitive readers. Also suitable for reluctant readers and less confident older readers. Printed using a special font approved by the British Dyslexia Association.
Tom wakes up in a strange bed, in a strange house, in a strange place. There are no phones, papers or internet, and no way out...
Where is he? And how did he get there? Can the mysterious Megan help him remember and solve the mystery?
Slipstream is a new generation of reading resources specifically designed for struggling and reluctant readers. Through exciting and carefully levelled texts, Slipstream enables readers to accelerate their reading experience.
This illustrated story is part of Slipstream LEVEL 1. The 300-word text is levelled for readers with a reading age of 5-7, but its engaging content makes it perfect for a wide range of older readers too.
All texts are levelled by reading experts Dee Reid and Diana Bentley.
Take on the role of the Monster Hunter in this fully interactive, flick-through-the pages, choose-your-own-destiny adventure story.
YOU are the Monster Hunter, protector of the living, and curse of the undead. Vampires have snatched a group of tourists. You are sent on a mission to find them and stop the vampires...
Written by the award-winning duo Steve Barlow and Steve Skidmore
Age appropriate for 8+. Also suitable for reluctant readers and less confident older readers. Printed using a font approved by the British Dyslexia Association.