Mr Elives' Magic Shop seems to appear from nowhere - and disappears again just as fast! Never in the same place twice, it sells only the most exclusive wares...A talking toad, anyone? A dragon's egg? There's plenty to choose from...Sheltering from bullies in the Magic Shop, Jeremy is persuaded to buy a dragon's egg by the mysterious Mr Elives. Convinced it's a wind-up, he follows the instructions for a laugh - and suddenly he's got a tiny red dragon sitting on his desk, breathing fire and demanding food. Jeremy tries to hide the dragon, but she's beginning to grow, and she just won't stop...Has he made his problems even bigger?
The final instalment of the Elementia Chronicles: an unofficial MINECRAFT-fan adventure series, inspired by the bestselling game.
It’s the Republic’s darkest hour. The Noctem Alliance, under the command of the ruthless Lord Tenebris, has finally conquered the entire server of Elementia. The citizens of Element City are forced to hide underground and although President Stan has re-united with his friends, the relentless Elite Legion of Mobhunters are still in hot pursuit. Lord Tenebris is drawing more and more power from the server and his actions threaten to create a devastating glitch that could destroy Minecraft forever. Time is running out. Will President Stan be able to defeat the evil demon before it’s too late?
Disclaimer: This book is not authorized, sponsored, endorsed or licensed by Mojang AB, Microsoft Corp. or any other person or entity owning or controlling any rights to the Minecraft name, trademarks or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.
This is a BBC Radio 4 full cast dramatisation of the seventh adventure in C. S. Lewis's classic ""Narnia"" series. Many Narnian years have passed since Eustace and Jill helped ensure the royal line. But when they are jerked back violently into this strangest of lands they find the present king in danger and Narnia facing its darkest hour. With a stupid and gullible donkey posing as Aslan and the devious ape, Shift, in charge, confused talking beasts and dwarves are allowing themselves to be sold into slavery in neighbouring Calormen. The once peaceful world of Narnia is moving towards destruction, until Eustace and Jill join forces with King Tirian and the nobel unicorn Jewel to help the remaining loyal subjects stand fast against the powers of evil and darkness. Together they must fight The Last Battle and decide the future of this once glorious kingdom. Following the thrills of the Walt Disney Pictures and Walden Media film, let the fun and excitement continue with this all-encompassing drama that will unfold on an even bigger screen - the one of your imagination.
This concluding story moves heart-stoppingly from disaster to triumph, and will carry you away into the enchanted world of Narnia.
You can search and search on a quest, and in the end you may never get there at all,' Barney told Simon and Jane. The three children, on holiday in Cornwall, had found a map and embarked on a quest for a treasure which lay 'over sea, under stone' a treasure which was more precious than life itself, for, if found by the right people, it would help keep at bay the ancient forces of evil which were once again powerful in the world. Susan Cooper writes with an intense and powerful style cinjuring up stirring images of good and evil - locked in combat.
In the exciting second Warriors story arc, the wild cats of the forest have lived in peace and harmony for many moons—but new prophecies from their warrior ancestors speak of a mysterious destiny and grave danger for the clans. The second of six titles in this thrilling feline fantasy adventure.
Darkness, air, water, and sky will come together and shake the forest to its roots…
Several moons have passed since six cats set out from the forest on an urgent journey to save all their Clans. Now those six are travelling home again, but on their way through the mountains, they meet a tribe of wild cats who seem to have their own set of warrior ancestors . . . and their own mysterious prophecy to fulfill. Stormfur can't understand their strange fascination with him, but he knows the danger they face is real.
Meanwhile, back in the forest, Firestar's daughter Leafpaw watches ThunderClan's world crumble around her, as the humans' terrible machines destroy more and more of their home. Will the questing cats make it back in time to save the Clans, or will they be too late?
'I decided to run away. There simply wasn't anything else to do.'
Here at last is Moominpappa's promised life story - from the days when he was abandoned in a newspaper parcel on the doorstep of a Moomin orphanage, to when he ran away to see the world and was lucky enough to meet Moominmamma.
Fairy Bears are the size of bumblebees and live beneath a giant sycamore tree in Firefly Meadow. Fairy Bears always do their best, working hard 'to care for the world and all its plants, animals and children'. This is the Fairy Bear Promise. You'll have to be quick to see them, and you'll have to believe in magic ...Primrose is supposed to be helping a brave little dog - but she keeps seeing a girl called Lucy in the magic mirror. Has Primrose got enough magic for both of them?
Gemm, Nova, and Jarrell are traveling to a space station orbiting Jupiter. On their two-year journey, they experiment with the oxygen levels given off by saplings in microgravity environments. Will they be able to prove that saplings give off more oxygen in space, and can they get their results back to the scientists on Earth?
Midden the Messy Witch and her team of helpers run the famous magic factory in Starling Castle. All sorts of people pop in to buy spell ingredients, or for cauldron, broomstick and wand repairs, or just for helpful advice. The Magic Factory Mail Order Service is really big as well - spells delivered to your door any time of the day or night! In Cold Spell the King and Queen of Winter have a problem - their son and heir, Prince Icicle, doesn't like the cold! Can Midden help, or will winter have to be warmed up?
Second part of the wildly imaginative fantasy set in a New York where people can fly and the daughter of the richest man in the universe can make herself invisible…
It’s six months since the end of the Invisible Girl, and Gurl, AKA Georgie, is attending a posh girls school that she hates, and hardly speaking to Bug, who seems to be too busy making adverts and endorsements to see his old friend.
But when a giant octopus appears in the Hudson and a giant sloth kidnaps a squealing heiress and takes her to the top of the Empire State Building, our two unlikely heroes realise that something very strange is going on.
Could it have something to do with the pen that can think for itself? Where’s the Professor when you need him? And who is the artist punk they call the Chaos King?