Mouse and Millie are kidnapped by aliens, and find themselves on the menu! Can they escape? This is fresh, funny sci-fi, with a message about friendship. Barrington Stoke specialises in books for reluctant, struggling and dyslexic readers.
Eight-year-old Jack and his little sister, Annie, are playing in the woods during their summer holiday, when they find a mysterious tree house full of books. But these are no ordinary books . . . And this is no ordinary tree house . . .
When they're whisked away to ancient Egypt in the tree house, Jack and Annie learn how to read hieroglyphics with the help the ghostly Queen of the Nile.
But secret codes aren't the only puzzle they have to solve. How do they get out of the pyramid full of mummies? And there's still the problem of who all these magical books belong to. Who is this mysterious M?
When Shrek does a deal with the dastardly Rumpelstiltskin, he gets more than he bargains for. All he wanted was to be a feared ogre again, just for a day, but instead he gets to experience a world where no one knows his name and it's like he never even existed ...Can Shrek save the day and rid Far Far Away from the tiny tyrant?
Quenelda has always had a magical bond with dragons, and her greatest wish is to fly one and fight alongside her father in the war against the hobgoblins. Root, on the other hand, wishes only to avoid the fearsome creatures, so the role of Quenelda's esquire is the last thing he needs.
An action-packed dystopian epic from Bodyguard author Chris Bradford. Scott is an orphan, roaming the streets in search of food like so many other children. When the opportunity to become a games tester for Vince Power and his Virtual Kombat video games comes along, he leaps at the chance. But Scott's about to find out that there's nothing virtual about the danger in these games...The Matrix meets The Hunger Games in this fast-paced action thriller. Particularly suitable for struggling, reluctant and dyslexic readers aged 12+
You can't outrun your own history . . .
Still trapped in Victorian London, FBI agent Chevie Savano is determined to help her friend Riley find his long-lost brother. But the WARP wormhole has other ideas . . .
Pulled two centuries into the past, Chevie and Riley find themselves in the village of Mandrake. Under siege from prowling monsters that have escaped from the wormhole, the village's only protector is the sinister Witchfinder - a man with a hidden past and deadly powers.
With Chevie branded a witch and sentenced to be burned at the stake, can Riley thwart the Witchfinder's plans before he destroys them all?
W.A.R.P. The Forever Man is the third book in the new time-travel adventure series from the bestselling author ofArtemis Fowl.
The third and final magical adventure starring three brave and heroic animals – a thrilling blend of edge-of-your-seat action, laugh-out-loud humour and unforgettable characters. No wonder Sony snapped up film rights, to be directed by Pixar animator Doug Sweetland.
Aldwyn the cat, Gilbert the frog and Skylar the blue jay have managed to survive the first attack from the evil wizardess. But with an army of zombies coming, can they bring all the animals together to reunite the magic of humans and animalkind in time to save their world? Full of action, adventure, magic and humour, this is the final instalment of this epic trilogy.
On a bitterly cold winter's night in 1900, a young boy disappears without trace from the forest near his home in the quiet village of Litton Cheney. He is never found, but the man he was with claims he was snatched by angels. Forty years later, Corporal Jack Carmody is sent to investigate strange reports of mysterious lights above Litton Cheney.