Fogfinger rules Venice. His Fog Squad and spies are everywhere. The Venetians fear him and obey him. Every year one of their children is lost in a grisly Lambing ceremony. The child must climb the bell tower and let the Fate in the Box decide their destiny. Most end their days in the jaws of the primeval Crocodile that lurks in the lagoon. Or so Fogfinger tells them. But a chance meeting by a green apricot tree between Amneris and Tockle may be the beginning of the end for Fogfinger.
Silk and sewing, a magical glass kaleidoscope, mermaids and misunderstood Sea-Saurs, talking statues and winged cats, blue glass sea-horses, a spoiled rich girl and a secret society are just some of the ingredients in Michelle Lovric's exquisitely imagined and superbly plotted fourth fantasy set in Venice.
The Silversmith travels to the Outworld; she has come to take Sesame to Karisma for the last time. Her Seeker must return the jewellery box containing the bracelet and twelve charms, and find the missing key, which is needed to lock the heart and complete the bracelet, reuniting all thirteen charms.
Charmingly written stories, appealing characters, a beautifully imagined world with its own language - plus a silver charm to add to your bracelet with each book. Collect them all - heart, horseshoe, shell, dolphin, moon, lantern, four leaf clover, snowflake, star, coin, horseshoe, cat and key - and complete the bracelet.
Poor Mr Swimble is having a bad day.
Rabbits are bouncing out of his hat, pigeons are flying out of his jacket and every time he points his finger, something magically appears – cheese sandwiches, socks . . . even a small yellow elephant on wheels!
It’s becoming a real nuisance – and he’s allergic to rabbits.
His friends at the Magic Rectangle can’t help, but the mysterious vacuum cleaner he saw that morning may have something to do with it . . .
Fourteen fantastically funny stories from master storyteller Sir Terry Pratchett, full of food fights, pirates, wizards and crooks!
‘Arresting stuff! So funny it’s criminal!’ – PC Gorsebush Jones
In their next hilarious adventure Hugo and Savage travel to the unchartered mountains of deepest Transylvania, where nothing is as it seems. With a fortune telling cat, an anxious wolf-man and some seriously angry rabbits to deal with, can Hugo rescue Uncle Walter from the clutches of the evil vampanther lord before it's too late?
When Connor starts creating a map of an imaginary world for his school project he has no idea where it will lead. As he draws the outlines of the islands and the mountains, the map begins to take shape. And then there's the tower-ominous and threatening - but so necessary that without it the map would not be complete. Perhaps without the tower, the map might not even exist. But the map does exist, and so does the tower. As Connor enters the world he's created he meets others there who all have their own tale to tell. Together they travel between many worlds, on many adventures and through many stories. On their journey they encounter places and creatures beyond Connor's imagination. But he has imagined them, hasn't he? Surely this world can't be real, because if it is, his life at home must just be another story ...
Titchy-witch is having her first party, but it isn't going very well...until she starts to wave her magic wand!
Don't miss the rest of the Titchy-witch series, now reissued in a smart new livery.
Rudley Cabot lives on Planet 27X, a world run by rabbits. The mysterious disappearance of ancient scrolls that could hold the secret to the whereabouts of Fur O'Tutenkhabage's ""Carrots of Doom"" sends him off on another adventure, but Captain Weasel and his crew are close behind.
The long-buried secrets of the Old Kingdom and the Ninth Gate are revealed in the sequel to Sabriel and Lirael.
Orannis, the Destroyer, has been freed from its subterranean prison and now seeks to unleash its terrible powers. Only Lirael, Abhorsen-in-Waiting, has any chance of stopping this enemy of all Life. As she and her companions – Sameth, the Disreputable Dog and Mogget – set out on their fated journey, Lirael has no idea of what lies ahead.
Only days earlier, Lirael was merely a Second Assistant Librarian. Now, with only a vision from the Clayr to guide her and without the experience of Abhorsen Sabriel and King Touchstone, she must search both Life and Death for some means to defeat the Destroyer. Before it is too late…
A monster is waking in Gedeon. While he has slept, the adult world has all but forgotten about him. But the children have not – for what child could forget the bogeyman?
James Fiddick, a young man from Dasdaya, has heard about the creatures that roam the five counties of Gedeon. Up until now, these creatures were little more than stories, but something has changed. The creatures are rising.
One dark night, James is saved from a wraith by Anna, a slave girl. She knows what is stealing the children of Gedeon and she wants his help to stop it. James must choose whether to go back to his ordinary life or follow her to the home of the Brotherhood where he will learn how to hunt the creatures that plague the kingdom.
Edward's vision of a land far across the sea brings him hope that his father is alive and well, and didn't perish in the storm. If only he could reach the island and look for Dad. When he rescues Bur, the mysterious young man from the waves, Edward is given the chance to attempt the perilous quest, but time is fast running out . . .