Revenage: Three hundred years ago the Sorcerer Kalutika Maybus sealed the vampire Deshwitat in limbo after killing his fiancee, Lilith. For centuries, Deshwitat's mind calculated revenge while his body slumbered...until now. A band of spiritual investigators has inadvertently broken the seal that binds him and released Deshwitat to the world. Redemption: A lot has changed since the 17th century. Carriages have been replaced by cars, the Internet connects the world, and vampires have become the stuff of legends. But beneath the veneer of technology, magic and religion still reign supreme. Kalutika is the most powerful person in the world, although few actually know he exists. Prophecy foretold that Kalutika would destroy the Earth. Deshwitat's quest is now not just one of revenge, but of redemption...for himself, and the world. Rebirth: Joined by an excommunicated exorcist and a spiritual investigator orphaned by his fangs, Deshwitat begins his bloodquest. The hunted is now the hunter.
Don’t look at Them.
Never let Them know you can see Them.
That is Ethan Chase’s unbreakable rule.
Until the fey he avoids at all costs begin to disappear, and Ethan is attacked. Now he must change the rules to protect his family. To save a girl he never thought he’d dare to fall for.
Ethan thought he had protected himself from his older sister’s World – the land of Faery. His previous time in the Iron Realm left him with nothing but fear and disgust for the world Meghan Chase has made her home: a land of myth and talking cats, of magic and seductive enemies. But when destiny comes for Ethan, there is no escape from a danger long, long forgotten.
My name is Ethan Chase. And I may not live to see my eighteenth birthday …
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THE LOST PRINCE:
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'That was in-freakin'-credible!'⭐⭐⭐⭐⭐
'It was beautiful. Enchanting. The kind of book that makes you close your eyes and fall into another world. You'd be crazy not to get a copy of this is your hands as soon as is humanly possible.' ⭐⭐⭐⭐⭐
Don't miss the rest of The Iron Fey series:
Welcome to the Faery realm…
Book 1: The Iron King
Book 2: The Iron Daughter
Book 3: The Iron Queen
Book 4: The Iron Knight
Book 5: The Lost Prince
Book 6: The Iron Traitor
Book 7: The Iron Warrior
All over the world children are discovering they have magical powers - as Rachel did when she was abducted by the Witch Dragwena in The Doomspell. But the reason is that the evil Witches of the planet Ool are determined to avenge Dragwena's death by manipulating an army of children and fighting the good Wizards. Rachel's own powers, and the ability of her younger brother Eric to unmake magic, are tested to the full in a thrilling story in which she has to confront another child as strong as she is herself. Every bit as exciting and inventive as The Doomspell, Cliff McNish's new book has the same page-turning quality that has made it so popular with young readers.
In the floating city of Sanctaphrax, fusty old professors scheme and bicker with each other as they study the weather in minute detail - mistsifting, fogprobing, researching the air blowing in from beyond the Edge. But some experiments are best left alone...Quint is the son of a sky pirate captain. He arrives in Sanctaphrax at the request of Linius Pallitax, the Most High Academe, who needs an apprentice he can trust to carry out a series of highly important tasks. Just how important, Quint is about to find out as he and Linius's only daughter, Maris, are plunged into the midst of a terrifying adventure that takes them deep within the rock upon which Sanctaphrax is built. It is here that they unwittingly invoke an ancient curse - the curse of the gloamglozer...
As the mighty alien fleet from the very latest computer game thunders across the computer screen, Johnny prepares to blow them into the usual million pieces. And they send him a message: We surrender. They're not supposed to do that! They're supposed to die. And computer joysticks don't have 'Don't Fire' buttons-But it's only a game, isn't it.
The third and final book in the epic HOUSE OF SECRETS series. Get ready for another roller coaster ride of an adventure!
The Walker kids – Cordelia, Brendan and Nell – may have saved the world, but they can’t save their home and must leave Kristoff House. Things can’t get any worse, but then…
Turns out the Wind Witch is still alive and planning an invasion. To defeat her the Walkers must return to the book world, split up and embark on a dangerous quest – facing aliens, dinosaurs and monstrous creatures from the deep.
The Walkers always have each other’s backs, but must go it alone in their most important mission yet. And this time, if they fail, there’s no coming back…
The Doctor travels to Karagula to meet the fabled Darksmiths in a bid to outwit the Agent and get the crystal. Can the Doctor uncover the mystery of the childless village? Who is the travelling Dreams-Merchant? Is there a link with the Dark Cathedral of the Darksmiths? Will the Agent arrive and identify the Doctor to the Darksmiths? Find out by reading the third exciting instalment of ""The Darksmith Legacy""!
The Ruins of Gorlan is the first thrilling book in John Flanagan’s Ranger’s Apprentice series – over eight million sold worldwide.
They have always scared him in the past – the Rangers, with their dark cloaks and shadowy ways. The villagers believe the Rangers practise magic that makes them invisible to ordinary people. And now 15-year-old Will, always small for his age, has been chosen as a Ranger’s apprentice.
What he doesn’t yet realize is that the Rangers are the protectors of the kingdom. Highly trained in the skills of battle and surveillance, they fight the battles before the battles reach the people. And as Will is about to learn, there is a large battle brewing. The exiled Morgarath, Lord of the Mountains of Rain and Night, is gathering his forces for an attack on the kingdom. This time, he will not be denied . . .
Perfect for fans of J.R.R. Tolkien’s Lord of the Rings, T.H. White’s The Sword in the Stone, Christopher Paolini’s Eragon series and Rick Riordan’s Percy Jackson series.
Fogfinger rules Venice. His Fog Squad and spies are everywhere. The Venetians fear him and obey him. Every year one of their children is lost in a grisly Lambing ceremony. The child must climb the bell tower and let the Fate in the Box decide their destiny. Most end their days in the jaws of the primeval Crocodile that lurks in the lagoon. Or so Fogfinger tells them. But a chance meeting by a green apricot tree between Amneris and Tockle may be the beginning of the end for Fogfinger.
Silk and sewing, a magical glass kaleidoscope, mermaids and misunderstood Sea-Saurs, talking statues and winged cats, blue glass sea-horses, a spoiled rich girl and a secret society are just some of the ingredients in Michelle Lovric's exquisitely imagined and superbly plotted fourth fantasy set in Venice.
These fairytales are like no others. The ""Winter Sleepwalker and Other Stories"" will introduce you to sea kings and witches, princesses and giant pink snakes. From Martian monsters dumped on Earth to football played in space, there's magic and mystery on every page - both in the spellbinding stories and Quentin Blake's masterfully atmospheric illustrations. This is a classic collection: witty, original and endlessly enjoyable...
A ship draws near Mollusk Island, bringing an eerie passenger who makes even the desperate pirate crew shake in fear. Lord Ombra is coming for Peter and the Lost Boys... Peter and Tinker must travel to the mean streets of Victorian London on a mission to save the world from the forces of darkness - but can they survive the sinister Shadow Thieves?
Life was fun and peaceful for ten-year-old Lucas and his friends, Cora and Samuel. The game-obsessed trio would spend every free second of their time catching Pokemon on their smartphones, trying to get to the next level. But when the digital creatures suddenly escape from their screens and enter the real world, destruction and mayhem follow. Will the three friends be able to defeat the monsters and reclaim their world?