Colourful, raw, brave, rich and fantastical - this mermaid tale is not for the faint-hearted.
Looking after a naked girl he found washed up under Hastings pier isn't exactly how Rory had imagined spending his sixteenth birthday. But more surprising than finding her in the first place is discovering where she has come from.
Lorali is running not just from the sea, not just from her position as princess, but her entire destiny. Lorali has rejected life as a mermaid, and become human.
But along with Lorali's arrival, and the freak weather suddenly battering the coast, more strange visitors begin appearing in Rory's bemused Sussex town. With beautifully coiffed hair, sharp-collared shirts and a pirate ship shaped like a Tudor house, the Abelgare boys are a mystery all of their own. What are they really up to? Can Rory protect Lorali? And who from? And where does she really belong, anyway?
Anna Winterson doesn't know she's a witch and would probably mock you for believing in magic, but after moving to the small town of Winter with her father, she learns more than she ever wanted to about power. When Anna meets Seth, she is smitten, but when she enchants him to love her, she unwittingly amplifies a deadly conflict between two witch clans and splits her own heart in two. She wants to love Seth, to let him love her - but if it is her magic that's controlling his passion, then she is as monstrous as the witch clan who are trying to use her amazing powers for their own gain.
""What do you mean, we are the keys?"" Kate asked incredulously.
""From time to time, certain people are born whose fate it is to aid or thwart the attempts of Chaos to destroy time. You and David are two such people. Look.""
As he spoke, the room turned misty around them.
Kate and David are eleven-years-old and best of friends, playing football and doing their museum project together. But in Edinburgh, where they live, time is coming unstuck and the past is breaking loose. Old Mr Flowerdew needs their help in the war between the Lords of Chaos and the Guardians of Time, centred around the mysterious Millennium Clock at the Royal Museum.
Can Kate use her grandmother's golden necklace to restrain the power of Chaos, and will David be able to help the Guardians, even if it means losing his mother all over again?
David Jones loves ships, particularly ships in bottles. His latest, the Golden Needle, is a fine pirate vessel. So when David wakes up to find himself being press-ganged on board, he assumes it's a dream. The only thing is, he isn't asleep. The Golden Needle is crewed by a motley assortment of fiendish pirates, led by the once-terrifying Captain Fisher. The only thing they have in common is the desire to atone for past misdeeds, and a lot of gold thread. Now, trying to be good, they are desperately attempting to stitch together the many worlds - including our own - that are sliding towards obliteration in Inferno Rim. But not every pirate in this new dimension is good. Some still have a yearning for gold. In hot pursuit of the Golden Needle is the Scythe, crewed by pirates who live only to steal the golden thread anchoring the worlds. Soon the Golden Needle will run out of time and golden thread - and then her crew will have to turn and face the Scythe. What will David do when the day of battle dawns? Who will win this fight to the death? If it is the Scythe, who will save the worlds? A swashbuckling adventure to shiver yer timbers!
Mortal affections and faery rivalries continue to collide in the town of Huntsdale, as New York Times bestselling author Melissa Marr takes urban fantasy to new heights.
After suffering a terrible trauma at the hands of her brother's dealer friends, Leslie becomes obsessed with the idea of getting a tattoo – it's the one thing that will allow her to reclaim her body, renew her self-confidence. And when Rabbit, her local tattoo artist, shows her a secret book of his own designs, she finds one of them irresistible.
Soon, her back is adorned with a pair of mysterious eyes, framed by black wings. Leslie feels good – more than good. Nothing bad can touch her. But what she doesn't know is that her new tattoo binds her tightly to the faery whose symbol she chose: Irial, the exquisitely dangerous king of the Dark Court…
Winner of the 2014 UKLA Book Award: an eco-fable with heart and humour
Brimir and Hulda are best friends, living on a beautiful blue planet where there are no grown-ups, life is wild and free, and each day is more exciting than the last. Until, one day, a rocket ship piloted by a strange-looking adult named Gleesome Goodday crashes on the beach. He promises to make life a hundred times more fun - with flying-powder, and coated skin so that noone ever has to bathe again - and even nails the sun to their sky. But Hulda and Brimir soon discover that their endless fun has consequences they could never have imagined. Could it be that Gleesome Goodday is not everything he seems?
An extraordinary adventure of magic and generosity, and a beautifully simple tale of selfishness and sacrifice, The Story of the Blue Planet will delight and challenge readers of every age.
Andri Snaer Magnason is one of Iceland's most celebrated young writers. In 2002 Love Star was named 'Novel of the Year' by Icelandic booksellers and received the DV Literary Award and a nomination to the Icelandic Literary Prize. The Story of the Blue Planet - now published or performed in 22 countries - was the first children's book to receive the Icelandic Literary Prize and was also the recipient of the Janusz Korczak Honorary Award and the West Nordic Children's Book Prize. Magnason is the winner of the 2010 Kairos Award.
In this second book in the brilliant Ricky Ricotta series, Ricky and his best friend, an amazing giant flying robot, save the world from an invasion of massive mutant mosquitoes from Mercury.
The fourth book in the thrilling SEVEN WONDERS series.
“A high-octane mix of modern adventure and ancient secrets… I can’t wait to see what’s next.” Rick Riordan
THREE BATTLES
Thirteen-year-old Jack McKinley has fought impossible odds to save himself, his friends, and the world. Having already defeated the Colossus of Rhodes, hunted through Ancient Babylon, and outfoxed legions of undead, the Select have recovered three of the lost Loculi hidden in the Seven Wonders of the Ancient World, only to lose one of them in order to save a life. They must now find a way to undo what has been done, to save themselves from the power that will overwhelm them-and destroy the world.
TWO RIVALS
Not only do Jack and his friends have to unearth these seven ancient wonders, but they also have to contend with the Massa, an organization bent on using the Loculi for evil. The Massa have taken over the Karai Institute and convinced former friend Marco to switch sides. Outnumbered, underequipped, and growing weary, Jack, Cass, and Aly come upon their greatest challenge yet-the long-lost Statue of Zeus.
ONE ENEMY
As time runs out, our heroes must confront gods, relive old battles, and face-down their own destiny. Old enemies become new friends and sudden victories turn to certain defeats as the time nears for everything to change.