The worlds of Chrestmomanci have limitless possibilities. How, then, does a nine-lived enchanter cope with a place where witchcraft is utterly forbidden, yet where magic still seems to break out like measles – all over the place!
The note said: SOMEONE IN THIS CLASS IS A WITCH.
It was written in ordinary blue ballpoint and had appeared between two of the homework books Mr Crossley was marking.
Anyone could have written it, but the most awful thing was, the note might be true – for this was a school for witch-orphans. The last thing Miss Cadwallader, the Headteacher, would want was a visit from the Divisional Inquisitor.
Mr Crossley wondered what to do about it…
When young Shelley Kelly dreams of escaping her humdrum family life and living like her favourite film stars. Ms Wiz decides to show her that showbiz style is not all it seems. But although Hollywood is full of crazy people, none of them are as weird as Ms Wiz! The fourteenth wacky, witty adventure about everyone's favourite 'paranormal operative'.
It is the year 2250. The ice has melted and sea levels have risen. Cape Town has disappeared and Table Mountain is now an island inhabited by the Tekkies, who cling to a lifestyle long gone in the rest of the world and keep their island for themselves. But their resources are running out. They look to the land that once was Africa - known as Out - where a few remining people have managed to survive the massive drought by turning their back on 23rd-century technology and following a simple lifestyle based on ancient knowledge. They are the River People. Rain, a princess of the River People, and Saa, the lion cub she cares for, are seized by the Tekkies. They want the knowledge of Rain's people. They want to know how to harvest the rain. She is to be part of a terrible ceremony to restore the balance of the world…
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‘Wholly unique and utterly captivating.’ Marie Lu
Hanna is the station captain’s pampered daughter; Nik the reluctant member of a notorious crime family. But while the pair are struggling with the realities of life aboard the galaxy's most boring space station, little do they know that Kady Grant and the Hypatia are headed right toward Heimdall, carrying news of the Kerenza invasion.
When an elite BeiTech strike team invades the station, the two are thrown together to defend their home. But alien predators are picking off the station residents one by one, and a malfunction in the station's wormhole means the space-time continuum might be ripped apart before dinner.
Soon Hanna and Nik aren’t just fighting for their own survival; the fate of everyone on the Hypatia—and possibly the known universe—is in their hands.
But relax. They've totally got this. They hope.
Picking up about five minutes after Illuminae ends, Gemina is an electrifying sequel.
Milo, transformed into a luminous silver child, keeps watch over the teeming city of Coldharbour, now filled with children from all over the world. We meet Tanni and Parminder, who lead the frightening Unearthers, children who are virtually human drills. But who is controlling them? Why are they draining Thomas of his beauty? Where is the Roar? And what is the significance of the mud dolls that Jenny makes? In an intense and page-turning story, the destinies of these magical children unfold as battlelines are drawn around them for the biggest fight ever between good and evil.
A funny, magical, colourful story collection for young children.
The stories are:
• Serena and the Sea Serpent – in which a small girl discovers that being a Penguinmaid is too much fun!
• Bill the Inventor – in which a young orphan discovers that finding ideal parents is very tricky indeed!
• Blackbread the Pirate – in which Peter discovers that the world beneath his feet is fraught with rude rats!
• The Princess and the Beastly Beast – in which Rinda discovers that monsters are not always so terrible on the inside…
Garth Nix takes on a younger audience with this collection of magical adventures. His trademark fertile imagination and spellbinding storytelling is sure to capture a whole new generation of fans.
An out-of-this-world YA sci-fi adventure featuring
a gut-wrenching romance and plenty of intergalactic thrills!
'The story itself is fantastic ... a fun, quick read which
is highly entertaining' THE BOOKBAG
'an interesting, original and thought-provoking read.'
READING ZONE
A miracle energy source, Lumite, has been discovered on the moon.
The dark days of future Earth – torn apart by war and energy
crisis – finally appear to be over. Aggie is the violet-eyed
poster girl for the mining company, Lunar Inc, persuaded to
campaign for a hopeful new future.
But a chance meeting with one of the prisoner-miners, the darkly
attractive Danny, changes her mind about everything she knows
about her world …
An edge-of-your-seat sci-fi thriller debut with strong
female appeal.
Gemma Fowler combines an authentic YA contemporary voice
with high-concept but accessible science fiction.
Explores themes involving the environment and energy,
as well as teen issues such as friends, romance
and challenging adult
authority.
Rights developed in association with Altitude Film with
a view to the making of the movie.
Queen Silth rules Castle Marl from behind the curtains of her palanquin. Greedy and vain, she has sent her six children into the world to plunder treasure. Stealth and cunning are the traits of the Marlfox. Known only in Redwall country by legend, they are said to able to appear and disappear by magic. When the strange creatures begin to appear in Mossflower Woods, it is clear that evil is abroad. A kidnapping and a cunning raid to steal the beautiful Redwall tapestry confirm the worst; Redwall is under threat! Three young friends, fated by the prophecy of Martin the Warrior, pursue the villains in a quest of daring, courage and wit to return the beloved tapestry to its home.
The first magical adventure in a major new trilogy, Animal Wizardry, is a thrilling blend of edge-of-your-seat action, laugh-out-loud humour and unforgettable characters.
Running to save his life, Aldwyn, a streetwise orphan cat, ducks into a very strange pet shop… Moments later Jack, a young wizard-in-training, comes in to pick out his familiar - the magical animal that will accompany him forever. Aldwyn has always been clever. But magical? Apparently Jack thinks so - and Aldwyn is happy to play along. Anything to get out of town…
Back at wizard training camp Aldywn really thinks he’s landed on his feet! All he needs to figure out is how to convince the other familiars - the know-it-all blue jay Skylar and the friendly tree frog Gilbert - that he’s the telekinetic cat he claims to be!
Then something terrible happens - Jack and the other young wizards are captured by the evil queen of Vastia. Together their familiars must save them - but how? Join Aldwyn, Skylar and Gilbert on their quest across the land as they face dangerous foes, unearth a shocking ancient secret and discover a mysterious destiny that will change them all forever.