Roll out with Optimus Prime, Bumblebee and the rest of the heroic Autobots as they battle the evil Decepticons. Now that Megatron has returned to conquer Earth with a dangerous element known as Dark Energon, Team Prime must prepare for their most epic battle yet. Can they defeat Megatron's Terrorcon army?
Dr John Dee has destroyed Paris in his mission to find Nicholas Flamel and Sophie and Josh Newman. The two missing pages of the book of ""Abraham the Mage"" are still with them and the ""Dark Elders"" need them for the Final Summoning. They will not rest until they are in power and the human race has been destroyed. Nicholas Flamel knows he must protect Josh and Sophie and the pages from the ""Dark Elders"". For this he must rely on Clarent - the sister sword to Excalibur - and the sword's evil power makes it nearly impossible to use without darkness seeping into the soul of whoever wields it. What will be the price to pay for the twins to remain protected and the Dark Elders to be defeated?
Azurmouth! In all the Old World there is no city so vast, so sprawling . . . or so dangerous.
Half-goblin boy Joseph Grubb has come to find the truth about his parents. His friend Tabitha has followed him across the ocean, hoping to protect him from the deadly white-coated butchers of the League of the Light. Meanwhile her guardian Captain Newton is determined to recover an ancient artifact stolen by the League's sinister Duke of Garran.
But in Azurmouth nothing is as it seems. Old enemies will rise. Long-buried secrets will be uncovered. And the League will awaken an ancient power, threatening the Old World with a terrifying new dawn.
Soon Joseph, Tabitha and Newton will have to face their deepest fears, and a final reckoning, at the Hero's Tomb.
Introducing Rhianna Pendragon: unlikely princess and Camelot's last hope.
It is the darkest hour of the darkest Age. King Arthur is dead, killed by his wicked nephew, Mordred. Saxon invaders rampage across the land and forces of evil are gathering. The path to the throne lies open to Arthur's only remaining flesh and blood - Mordred. But there is one with a better claim than Mordred - Arthur's secret child, Rhianna. Brought by Merlin to enchanted Avalon as a baby and raised there for protection, the king's heir must take up a vital quest: to search for the four magical Lights with the power to restore Arthur's soul to his body.
The Hunting of the Princes is a children's fantasy title from the UK's favourite sci-fi author, Peter F. Hamilton. Featuring black and white illustrations, this is the second book in the exciting Queen of Dreams series.
Taggie has had a busy year. From finding out she's the queen-to-be of a magical realm to learning to use magic . . . to discovering that someone wants her dead!
Assassins have been targeting royal heirs throughout the magical realms, and everyone thinks the Karrak invaders are responsible. War seems inevitable – yet Taggie has just found out two very interesting facts. Firstly, that the Karraks come from a completely different universe. And secondly, that there was once a gate to this universe – now lost in the mists of time.
If Taggie and her friends can find the gate, perhaps they can also stop the war? But to do so they need to find a Karrak who will take their side . . .
Continue the adventure with A Voyage Through Air.
The Spook's Nightmare is the seventh book in Joseph Delaney's terrifying Wardstone Chronicles – over 3 million copies sold worldwide!
'I stood there, terrified. My master was about to die.'
The County is facing dark times, and the Spook is being haunted by terrifying dreams. With his precious library burned to the ground and his old enemy, Bony Lizzie, free once again, things are falling apart. As nightmares turn real, the Spook's powers seem to be waning just when he needs them the most. Can Tom, the Spook's apprentice, face the dark alone?
An exclusive, limited edition hardback of HALF WILD - the stunning sequel to Sally Green's breathtaking debut novel, HALF BAD - signed by the author
After finally meeting his elusive father, Marcus, and receiving the three gifts that confirm him as a full adult witch, Nathan is still on the run. He needs to find his friend Gabriel and rescue Annalise, now a prisoner of the powerful Black witch Mercury. Most of all he needs to learn how to control his Gift - a strange, wild new power that threatens to overwhelm him.
Meanwhile, Soul O'Brien has seized control of the Council of White Witches and is expanding his war against Black witches into Europe. In response, an unprecedented alliance has formed between Black and White witches determined to resist him. Drawn into the rebellion by the enigmatic Black witch Van Dal, Nathan finds himself fighting alongside both old friends and old enemies. But can all the rebels be trusted, or is Nathan walking into a trap?
Michael completed the Path. What he found at the end turned everything he'd ever known about his life completely upside down. He barely survived. But it was the only way VirtNet Security could track down the cyber-terrorist Kaine - and to make the Sleep safe for gamers once again.