Shortlisted for the Scottish Children's Book Awards 2015
15-year-old Callie Hall has just found out she's a witch, and things keep going wrong. Sometimes her mind seems to make things happen, things she can't control. She can set fire to things without a match, and when she's angry people can get hurt.
Her friend Josh understands she's a bit weird, but it's only on a dark and dangerous visit to the tunnels under the ruins of St Andrews' Castle that he realises just how strange she really is. Something comes back with Callie -- in Callie -- something she can't escape.
Can Callie control her power long enough to send back the darkness, before it takes over her life? And will Josh ever understand her secret?
A brilliant, engrossing teen fantasy from the author of Winterbringers and The Keeper's Daughter.
The witches of Witchworld have no need for old-fashioned wands or broomsticks, not when they have shiny Spellsticks and super-whizzy Skyriders instead. And no one has a cauldron anymore, just a cupboard full of Potions2Go. Flo Skritchett lives with her mother, the editor-in-chief of celebrity and Lifestyle magazine, Hocus Pocus, and her witchteen sister. All is well, until her grandmother flies in to town and warns them that Witchworld is in danger from a Ghoul Attack! No one believes her - after all, Ghouls died out years ago and she still rides around on a broomstick, for goodness' sake! But Grandma's right, and soon Flo starts to wonder if modern witchcraft can save them or whether they'll have to look to the Old Ways after all...
The first funny, excitingly witchy story in the trilogy for 9+ readers; it's impossible not to fall under its spell, especially with Chris Riddell's bewitching cover and incidental illustration.
""A satirical, imaginative fantasy"" - Sunday Times
A group of special teenagers, each with an incredible power. They live together and learn how to use their abilities, protected from those who wish to harm them. Now, for one short week they are let out into the world, with strict instructions that they must not use their powers. But good intentions are easy ...following them through is a different matter. For Lisa, every day is about life and death. Because she can hear dead people talking, and they just won't leave her alone. But on a trip to London it's the living who need her help. Someone is kidnapped and this time Lisa knows she has to help, even though it means walking into mortal danger. Now Lisa is in fear for her own life is there anyone to help her?
What do you do when your soulmate turns out to be a thief? Steal her, of course. Phoenix was raised within the Community, a gang of thieves with paranormal powers, under the control of a harsh master known as the Seer. The notion that there's a soulmate out there for every person with a paranormal gift is mere myth in Phoenix's world. That is until the Seer gives Phoenix the details of her next target, Yves Benedict. He's more than just her next victim, he is her destiny. To be together, Phoenix must break away from the Community but resistance against the Seer puts them both in mortal danger. Phoenix has never trusted anyone before, now it's time to trust Yves with her life
The seventh chapter in the SPIRIT ANIMALS fantasy series about children
and their spirit animals fighting to save their kingdom.
Four children separated by vast distances all undergo the same ritual,
watched by cloaked strangers. Four flashes of light erupt,
and from them emerge the unmistakable shapes of incredible beasts
- a wolf, a leopard, a panda, a falcon. Suddenly the paths of these
children - and the world - have been changed for ever.
Part engrossing book series, part action role-playing game - discover
your spirit animal and join the adventure.
Sunwing continues Shade's epic adventure begun in Silverwing. Shade discovers a mysterious human building containing a vast forest. Home to thousands of bats, the indoor forest is as warm as a summer night and teeming with insects to eat. And through the glass roof the bats can finally see the sun, free from the tyranny of the deadly owls. But is this bat paradise all that it seems? Shade and his Brightwing friend Marina aren't so sure. Shade has seen Humans enter the forest and take away hundreds of sleeping bats for an unknown purpose. And where is Shade's father?
In this thrilling continuation of Shade's saga, Kenneth Oppel expands the adventure and poignancy of Silverwing and takes it to a new level of excitement.
From the #1 New York Times bestselling author of The Wrath and the Dawn, comes a sweeping, action-packed YA adventure set against the backdrop of Feudal Japan.
'This story . . . will undoubtedly enthrall readers.' - Kirkus
Mariko has always known that being a woman means she's not in control of her own fate. But Mariko is the daughter of a prominent samurai and a cunning alchemist in her own right, and she refuses to be ignored. When she is ambushed by a group of bandits known as the Black Clan enroute to a political marriage to Minamoto Raiden - the emperor's son - Mariko realises she has two choices: she can wait to be rescued... or she can take matters into her own hands, hunt down the clan and find the person who wants her dead.
Disguising herself as a peasant boy, Mariko infiltrates the Black Clan's hideout and befriends their leader, the rebel ronin Ranmaru, and his second-in-command, Okami. Ranmaru and Okami warm to Mariko, impressed by her intellect and ingenuity. But as Mariko gets closer to the Black Clan, she uncovers a dark history of secrets that will force her to question everything she's ever known.
THE FIRST BOOK IN A BRAND-NEW TRILOGY BY BESTSELLING AUTHORS GIOVANNA AND TOM FLETCHER
Fans of The Hunger Games, Divergent and The Handmaid's Tale will love this electrifying dystopian love story.
_________
Against all odds, she survived. The first girl born in fifty years.
They called her Eve.
Eve lives alone in the Tower under the strict gaze of the Mothers. She is prized and protected, because she is the last girl on earth.
Eve has always understood that the survival of the human race is in her hands. Now she's sixteen, and three males have been selected. Eve knows it's time to face her fate.
Until she meets Bram.
Eve sees a chance for something she never thought could be hers.
But how do you choose between love and the future of humanity?
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'One of the big books of the year. You'd be a fool to miss it' Heat
'A compelling read' Mail on Sunday
The first story in a fantastic new trilogy, ""The Howling Tower"" follows Benjamin Wildfire, the feisty protagonist, who runs away from his cruel bear owner with mad Mops, the girl-next-door. They are determined to find the fabled Hide Park (a place where it's said humans run free) but instead they are caught by a sap-catcher (saps are what bears call humans) and taken to Howling-Tower, a prison-like place of training, and it turns out, evil experimentation. It takes all of Benjamin's ingenuity to survive, but will he manage to escape?
The third and much anticipated final instalment in the highly-praised Witches at War! series
Hilarious fun for children aged 8+ and brilliant for parents and children to read together
Stunning illustrations throughout
As you’ll recall, the previous book in the series ended with a shocking revelation. Now, Sam and her mentor, the incompetent and rude but strangely likeable Esmelia Sniff, have been separated and evil is beginning to dominate the world.
It’s the longest, coldest winter since records began and the newspapers are reporting sightings of strange and evil creatures making their way towards the Bleak Fortress. Inside the fortress Sam is a prisoner to Diabolica's evil plans while her friend, the potion expert Helza Poppin, is trapped in the dungeon and scheduled for torture.
Things ain’t looking good.
Approximately 35,000 words/Age range: 8+
Follow Esmelia Sniff on Twitter:@esmeliasniff and on Facebook
Other titles in the Witches at War! series include The Wickedest Witch (9781843651314) and The White Wand (9781843651345).