Meet Crank and Al ... robots on the run.
When the friends arrive at the travelling Iron City, Crank hopes they can all become world-famous powerball stars. But things aren't quite what they expected them to be.
Our heroes soon discover that powerball is more than just a game ... it's a matter of life and death, and it takes more than goals for a team to survive.
A refreshed cover look for this well-loved series, illustrated by the incomparable Mark Oliver. Read on with The Tin Man, Tunnel Racers, Razorbites, The Ghost Sea and Aquanauts.
When insectoid aliens attack, three kids from different planets must work together to save their universe.
Dray is a born warrior who kicks major butt, but her father dismisses her because she's a girl. Keller can hack any computer and pilot any spaceship but his smart mouth gets him into trouble, especially with Dray. Ayl has only known the safety and harmony of his underwater world and is in for a rude awakening when he ends up with a kinetic shotgun in his hand, facing down a hive-mind insectoid alien that wants to eat him.
Fast-paced with cool gadgets, this accessible action-adventure will thrill fans of Dr Who and Star Wars.
This is the first book in the series: read on with THE ASSASSIN and THE INVASION.
The girls in Team Starlight learn spells and earn their stars in this magical new young fiction series!
Welcome to Stargirl Academy, the magical school in the clouds! Previously a rather old-fashioned establishment, it has been reopened by its head teacher to train children to be modern day fairy godmothers. Fairy Mary McBee selects a group of girls: Lily, Ava, Madison, Sophie, Emma, Olivia – and Melody and Jackson who think they're better than everyone else. The girls learn lots of spells – shimmering, starry, shining, sparkling, glittering and twinkling ones – which they use to fix problems and help people in trouble. For every successful mission they gain a star, and once they have six stars they will be fully qualified stargirls! It's Lily's turn to lead a mission but she hands over to Ava who is worried about her lovely local cafe. Cafe Blush is losing customers to a new place down the road and faces closure. The Stargirls investigate the new cafe and find it's a sham – what's more, the kitchen is disgusting! With a nifty sparkling spell, the girls expose the owners' sloppy standards and everyone returns to Cafe Blush! Another successful mission – and another star!
Twenty years have passed since the tiny kingdom of the Icemark last
defended itself from invasion. Now the imperial invader Scipio
Bellorum is back - joined by his brutal twin sons.
The Icemark's fate rests with Queen Thirrin, Oskan Witchfather -
and their five strong-willed children. But not all the royal siblings
are ready for the task. What of Medea, the dark daughter, poisoning
the family from within? Or Sharley, the youngest and weakest
son, strangely foretold to return with a blade of fire?
Young Twig lives in the Deepwoods, among the woodtrolls, but he isn't one of them. In a brave attempt to find out where he truly belongs, Twig wanders into the mysterious, fascinating and sometimes hazardous world beyond the Deepwoods. In his travels he encounters myriad peculiar creatures, like his wise guardian, the caterbird; the slaughterers, a peaceful race who butcher animals for their livelihood; and the vicious, bile-swilling rotsucker. Always mindful of the Gloamglozer, whose presence haunts the thoughts of all the inhabitants of the Edge, Twig pursues his quest until he discovers his roots, not among the trees, but in the skies. With his new allies, the sky pirates, Twig prepares to embark on his next adventure.
Game of Thrones meets Graceling in this thrilling fantasy filled with shocking twists and heart-pounding action, the highly anticipated sequel to Snow Like Ashes. This action-packed series is perfect for fans of An Ember in the Ashes and A Court of Thorns and Roses. It's been three months since the Winterians were freed and Spring's king, Angra, disappeared-thanks largely to the help of Cordell. Meira just wants her people to be safe. When Cordellan debt forces the Winterians to dig their mines for payment, they unearth something powerful and possibly dangerous: Primoria's lost chasm of magic. Theron sees this find as an opportunity-with this much magic, the world can finally stand against threats like Angra. But Meira fears the danger the chasm poses-the last time the world had access to so much magic, it spawned the Decay. So when the king of Cordell orders the two on a mission across the kingdoms of Primoria to discover the chasm's secrets, Meira plans on using the trip to garner support to keep the chasm shut and Winter safe-even if it means clashing with Theron. But can she do so without endangering the people she loves? Mather just wants to be free.
The horrors inflicted on the Winterians hang fresh and raw in Jannuari-leaving Winter vulnerable to Cordell's growing oppression. When Meira leaves to search for allies, he decides to take Winter's security into his own hands. Can he rebuild his broken Kingdom and protect them from new threats? As the web of power and deception is woven tighter, Theron fights for magic, Mather fights for freedom-and Meira starts to wonder if she should be fighting not just for Winter but for the world.
From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyper advanced technology, cyberterrorists, and gaming beyond your wildest dreams ...and your worst nightmares. To catch a hacker, you need a hacker. For Michael and the other gamers, the VirtNet can make your wildest fantasies become real. And the more hacking skills you have, the more fun. Who wants to play by the rules anyway? But some rules were made for a reason. One gamer has been taking people hostage inside the VirtNet with horrific consequences. The government needs Michael, but the risk is enormous and the line between game and reality could be blurred forever...
Rumiko Takahashi’s epic in a large prestige format including bonus color pages!
Kagome is an ordinary modern schoolgirl living an ordinary life. Who would have thought the dried-up old well on the site of her family's shrine would be a gateway to Japan's ancient past? Drawn through the gate against her will, Kagome finds herself battling demons for control of what she thought was a worthless trinket but is actually a powerful magical gem, the Shikon Jewel! Together with an unlikely ally, the half demon Inuyasha, Kagome begins a quest to recover the shards of the Shikon Jewel and learn more about her link to the past.
The scheming demon Naraku has turned Sango against Inuyasha, and opening her eyes to the real danger won't be easy. Meanwhile, Miroku has to wrestle with his past and the curse that is threatening to kill him. Naraku's insight into his enemies' personalities gives him an edge that they don't have. As Naraku pulls the strands of his web of deceit tighter, Inuyasha and his friends find themselves having to avoid his deadly traps while struggling with their own emotions as well!
Welcome back to the world of Emily Windsnap!
A school trip to a beautiful island plunges Emily and her friends into a new adventure. What is the secret of the mysterious ship that sometimes appears on the horizon, and does the answer lie in the lost city of Atlantis?
Emily's adventures have been captivating fans for more than ten years, and this is the eagerly awaited sixth book in the bestselling series.
The girls in Team Starlight learn spells and earn their stars in this magical new young fiction series!
Welcome to Stargirl Academy, the magical school in the clouds! Previously a rather old-fashioned establishment, it has been reopened by its head teacher to train children to be modern day fairy godmothers. Fairy Mary McBee selects a group of girls: Lily, Ava, Madison, Sophie, Emma, Olivia – and Melody and Jackson who think they're better than everyone else. The girls learn lots of spells – shimmering, starry, shining, sparkling, glittering and twinkling ones – which they use to fix problems and help people in trouble. For every successful mission they gain a star, and once they have six stars they will be fully qualified stargirls! Ava leads the first mission and decides they should teach Lily's horrible great aunt a lesson. With a new spell the girls convince Great Aunt Acidity that supernatural forces are angry with her: floating crockery and a message written by a teapot make her change her ways. It's a triumph – they've earned their first star!