Join Ash and Pikachu for more sunny adventures in the Pokémon Annual 2019. There’s plenty to explore in the Alola region, as Ash’s quest to become a Pokémon Master continues.
Discover rare Pokémon in the Alola A–Z, enjoy action-packed stories from TV series 21 and try your hand at lots of fun puzzles and activities including sodoku games, step-by-step instructions for drawing Rowlet, mazes, spot the difference puzzles, word searches, making your very own Litten mask and much more!
The Pokémon Annual 2019 is a must-have gift for all Pokémon fans.
From the Costa award-winning author of Harvey Angell comes the perfect book for fathers and sons to share - and for anyone who has ever been part of a crazy but loveable family.
Oliver Coggin lives with his chaotic family in Dizzy Perch, a crazy house on top of a mountain somewhere remote in Scotland. With Pa away - on mysterious but exciting scientific research - Oliver keeps the household going. Not that everyone always listens to what he has to say. Or appreciates him. But what does Oliver want himself? He'd like to escape the house sometimes. He'd like a friend, like the new boy he sees in the village. Most of all, he'd like to understand why his father went away. And where's he's gone. So Oliver sets out on a long journey to get Pa back.
Ten years ago Kate Winters' parents were taken by the High Council's wardens to help with the country's war effort.
Now the wardens are back...and prisoners, including Kate's uncle Artemis, are taken south on the terrifying Night Train. Kate and her friend Edgar are hunted by a far more dangerous enemy. Silas Dane - the High Council's most feared man - recognises Kate as one of the Skilled; a rare group of people able to see through the veil between the living and the dead. His spirit was damaged by the High Council's experiments into the veil, and he's convinced that Kate can undo the damage and allow him to find peace.
The knowledge Kate needs lies within Wintercraft - a book thought to be hidden deep beneath the graveyard city of Fume. But the Night of Souls, when the veil between life and death is at its thinnest, is just days away and the High Council have their own sinister plans for Kate and Wintercraft.
Nate and Cat absolutely love inventing. You name it, they've tried to build it. After accidentally turning their headmaster blue, they win a year's scholarship with the world's richest, cleverest, most charismatic inventor, Ebenezer Saint. And along with twenty-three of the brightest scientific minds in the land, they begin their year-long stay in the Saint's Solutions paradise, a vast industrial compound filled with unimaginable inventions. But it soon becomes clear that all is not what it seems. Ebenezer Saint is hiding a dark agenda - and if Nate and Cat ever want to see their families again, they will have to out-wit, out-run and out-invent the world's greatest inventor.
The first volume in the brilliant, bestselling Bartimaeus sequence, now adapted into a stunning graphic novel format - this is Bartimaeus as you've never seen him before!
Nathaniel, a young magician's apprentice, has revenge on his mind. Desperate to defy his master and take on more challenging spells, he secretly summons the 5000-year-old djinni, Bartimaeus. But Bartimaeus's task is not an easy one - he must steal the powerful Amulet of Samarkand from Simon Lovelace, a master magician of unrivalled ruthlessness and ambition. Before long, Bartimaeus and Nathaniel are caught up in a terrifying flood of intrigue, rebellion and murder.
Set in modern-day London controlled by magicians, this brilliant adaptation of Jonathan Stroud's bestselling novel will enthral readers of all ages.
Asteroid Peach is heading straight for Earth, and the planet will be destroyed in a matter of days. In desperation the world turns to the evil space lizard Admiral Skink, currently imprisoned in Cottelton police station in the body of Pickles the iguana. In return for his freedom, Admiral Skink promises to destroy the asteroid and save Earth, but instead he builds a wormhole bridge to his home planet, Swerdlix, and escapes! And just as Skink is making his getaway, a giant thrall-beast emerges from the wormhole, promptly eating Sally Spratley, Lance's little sister.
It's up to Lance and his best friend, Tori, to travel to Swerdlix, capture Admiral Skink, stop the asteroid from destroying humanity, and find some flooblescoop powder to make the thrall-beast sneeze out Sally ... which shouldn't be that hard, should it?
The sixth book in the classic fantasy Redwall series – perfect for readers aged 9+.
Badrang the Tyrant stoat, evil Lord of the Eastern Coast, has forced captive slaves to build his fortress, Marshank. Among these slaves is an indomitable young mouse called Martin who, together with his friends Felldoh and Brome, escapes from the fortress and sets off on a path to his heroic destiny as the founder of Redwall Abbey.
Discover the complete list of titles in the Redwall series:
Redwall
Mossflower
Mattimeo
Mariel of Redwall
Salamandastron
Martin the Warrior
The Bellmaker
Outcast of Redwall
The Pearls of Lutra
The Long Patrol
Marlfox
The Legend of Luke
Lord Brocktree
The Taggerung
Triss
Loamhedge
Rakkety Tam
High Rhulain
Eulalia!
Doomwyte
The Sable Quean
The Rogue Crew