A School Library Journal Best Graphic Novel of 2019
A YALSA 2020 Quick Pick for Reluctant Young Adult Readers
A YALSA 2020 Great Graphic Novel for Teens
Sabrina the Teenage Witch meets Roller Girl in this hilarious, one-of-a-kind graphic novel about a half-witch who has just discovered the truth about herself, her family, and her town and is doing her best to survive middle school now that she knows everything!
Magic is harder than it looks.
Thirteen-year-old Moth Hush loves all things witchy. But she’s about to discover that witches aren’t just the stuff of movies, books, and spooky stories. When some eighth-grade bullies try to ruin her Halloween, something really strange happens. It turns out that Founder’s Bluff, Massachusetts, has a centuries-old history of witch drama. And, surprise: Moth’s family is at the center of it all! When Moth’s new powers show up, things get totally out-of-control. She meets a talking cat, falls into an enchanted diary, and unlocks a hidden witch world. Secrets surface from generations past as Moth unravels the complicated legacy at the heart of her town, her family, and herself.
In this spellbinding graphic novel debut, Emma Steinkellner spins a story packed with humor and heart about the weird and wonderful adventures of a witch-in-progress.
A brilliant, hilarious one-off novel in the Skulduggery Pleasant universe, from number-one-bestselling author Derek Landy.
This time, the bad guys take the stage.
Tanith Low, now possessed by a remnant, recruits a gang of villains – many of whom will be familiar from previous Skulduggery adventures – in order to track down and steal the four God-Killer level weapons that could hurt Darquesse when she eventually emerges. Also on the trail of the weapons is a secret group of Sanctuary sorcerers, and doing his best to keep up and keep Tanith alive is one Mister Ghastly Bespoke.
When the villains around her are lying and scheming and plotting, Tanith needs to stay two steps ahead of her teammates and her enemies. After all, she's got her own double-crosses to plan – and she’s a villain herself…
The action-packed introduction to the legendary Throne of Glass series - an irresistible bind-up of all five of #1 New York Times bestselling author Sarah J. Maas’s Assassin novellas
Celaena Sardothien is Adarlan’s most feared assassin. As part of the Assassins' Guild, her allegiance is to her master, Arobynn Hamel, yet Celaena listens to no one and trusts only her fellow killer-for-hire, Sam.
In these action-packed prequel novellas – together in one edition for the first time – Celaena embarks on five daring missions. They take her from remote islands to hostile deserts, where she fights to liberate slaves and seeks to avenge the tyrannous. But she is acting against Arobynn’s orders and could suffer an unimaginable punishment for such treachery . . .
Explore the dark underworld of this kick-ass heroine and find out how the legend begins in the five page-turning prequel novellas to the New York Times bestselling Throne of Glass series.
One of the most highly acclaimed comic book stories of recent times launching as a stunning full colour graphic novel series.
Things seem well in the valley: Fone Bone is still living with Thorn and Gran’ma Ben, while his cousins Phoney and Smiley are working in the inn at Barrelhaven.
But peace never lasts for long when the Bone cousins are around. Soon Phoney Bone is up to his old con tricks again, trying to throw the bets on the annual Cow Race with a `mystery cow’ – really Smiley in a cow suit.
Will Phoney be run out of the valley just like he was run out of Boneville? It may not even matter, because there are dark stirrings in the woods – ominous signs that indicate the rat creatures are ready to go to war again…
Four children separated by vast distances all undergo the same ritual,
watched by cloaked strangers. Four flashes of light erupt,
and from them emerge the unmistakable shapes of incredible beasts
- a wolf, a leopard, a panda, a falcon. Suddenly the paths of these
children - and the world - have been changed for ever.
Enter the world of Erdas, where every child who comes of age must
discover if they have a spirit animal, a rare bond between human
and beast that bestows great powers to both. A dark force has risen
from distant and long-forgotten lands, and has begun an onslaught
that will ravage the world. Now the fate of Erdas has fallen
on the shoulders of four young strangers ... and on you.
Part engrossing book series, part action role-playing game - discover
your spirit animal and join the adventure in Autumn 2013.
PART STORY, PART GAME - PURE ADVENTURE!
""A new way of telling stories and in many ways the birth
of modern gaming, these books captured the imaginations of a generation
of kids - it's great to think that a new generation are
going to be similarly captivated"" bestselling author Charlie
Higson
A long-time fan of Fighting Fantasy, Charlie Higson brings
his own brand of heart-stopping action, terrifying monsters and page-turning
plotting to Allansia... expect the unexpected!
In this addition to the multi-million-copy-selling Fighting Fantasy
series, YOU - the hero - must respond to a
call for help from the people of Allansia. Your quest to the Temple
of Miracles in the Invisible City will be challenging and dangerous,
and your simple mission will soon take a darker turn as you
face the legendary Gates Of Death. On the other side waits the
Queen Of Darkness, Ulrakhaar. To stop her, and save Titan from destruction,
you will have to venture further than ever before...
to the Kingdom Of The Dead.
ABOUT THE SERIES
The multi-million copy globally bestselling choose-your-own-adventure
series is repackaged and reignited for a brand new generation
of children.
All you need is a dice and you can choose which way the story
goes
Be careful - the main character can die at any point!
20 million copies sold worldwide in 32 languages
Perfect for kids who love gaming
A great way to encourage children away from gaming on
screens and get them back into reading books!
Max and Ben are in the school play, and the Gargoylz are very excited. But will Ben remember his lines? Will the wolf costume be fierce enough? And what happens when the Gargoylz decide they want
starring roles too?
The show must go on! So join Max, Ben and the Gargoylz in four fun new adventures inside this book!
GARGOYLZ ARE VERY NAUGHTY AND WON'T KEEP STILL FOR LONG. THEREFORE, THE TOY INCLUDED MAY NOT BE EXACTLY AS SHOWN.
From best-selling author Holly Webb comes a gorgeous wintery story of a very special friendship, just in time for Christmas.
Amelia is exploring the huge, old house where her family are spending Christmas when she finds a diary hidden in the attic. It was written by a boy struggling to look after an abandoned wolf pup. Before she knows it, Amelia is transported into the wintry world of the diary.
Fans of Holly Webb's The Reindeer Girl will delight in this beautiful winter's tale.
Sammy Feral is a lucky boy. His family run a zoo and so he spends his spare time hanging out with orangutans, crocodiles and snakes.
But his luck has just run out - his entire family has been infected with a werewolf virus! Now his mum, dad and sisters are howling at the moon, craving raw meat and, worst of all, trying to infect Sammy!
Luckily, Donny and Red - a crack team who investigate animals that don't exist - are on hand to help. But with an evil professor determined to take over Feral Zoo and no known cure for the virus, things aren't looking good for Sammy!
While visiting her grandmother's house, an old photograph leads Tanya to an unsolved mystery. Fifty years ago a girl vanished in the woods nearby - a girl Tanya's grandmother will not speak of. Fabian, the caretaker's son, is tormented by the girl's disappearance. His grandfather was the last person to see her alive, and has lived under suspicion ever since. Together, Tanya and Fabian decide to find the truth. But Tanya has her own secret: the ability to see fairies. And, after disturbing an intruder in the night, it emerges that someone else shares her ability . . . The manor's sinister history is about to repeat itself . . .