In this highly illustrated, interactive (Choose Your Own Adventure) Worst-Case Scenario title, you are trying to become the youngest person ever to climb Mount Everest. You will make choices about your own survival and then experience the consequences of those choices. Will you summit Mount Everest and return to base camp safely, successfully earning the title of the youngest person ever to climb Mount Everest? Or will you be forced to turn back early, or worse...? Only you can determine your own fate.
Nathan's world is turned upside down when his dad is falsely accused of a murder. He sets out to prove the police are wrong, but time is not on his side. Can he convince them that his dad's not guilty?
Fullwinter in the weald - a season of almost unsurvivable cold for anyone foolish enough to venture outside. Even wyrmes die, frozen in the icy wasteland, or falling lifeless from the skies as the host heads west to escape the advance of the two-hides: man... Huddled in a winter den, Micah is thankful to cragclimber Eli Halfwinter for providing him and kingirl Thrace with shelter, while Thrace aches to leave and fly through the skies on her whitewyrme once more. But sniffing out their whereabouts, fuelled by the invigorating liquor known as bloodhoney, is a brutal assassin, seeking vengeance. And worse is to come when they stumble upon a bizarre community headed by a charismatic stone prophet - Deephome...
Join Special Agent Fangs Enigma – the world's greatest vampire spy – and his werewolf sidekick Puppy Brown as they battle society's worst criminal monsterminds. First in a new series of comedy horror adventures from the bestselling author of Scream Street.
Special Agent Fangs Enigma and his sidekick, werewolf Agent Puppy Brown, were recruited by secret intelligence agency MP1 (Monster Protection, 1st division) to stop the world’s super(natural) villains and monster criminals from realizing their evil plans. In Operation: Golden Bum, Agents Fangs and Brown are drafted in to investigate a string of high-profile robberies. The presence of an unidentifiable foul smell at all of the crime scenes leads MP1 to suspect that this is no ordinary robber but one with magical abilities. Can the world’s greatest vampire spy and his sidekick sniff out the thief before he puts his stinker of a plan into action?
Betsey Biggalow is here! She may be small but she's full of bright and shiny ideas about new trainers, winning at marbles and even helping the world! Join Betsey on four short, sun-filled adventures as she learns you don't have to be big to make a big difference.
This book is one of five short story collections featuring the lively and likeable Betsey Biggalow from Children's Laureate, Malorie Blackman. Beautifully illustrated by Jamie Smith, these stories are ideal for building confidence in readers aged 7 and over, whether reading aloud or reading alone.
Book 1 in the Morrow Secrets trilogy - a perfect introduction to fantasy fiction for young adults!
When Talitha Mouldson discovers a mysterious journal, she realises her family's deception runs deeper than she could ever have imagined. With the help of her brother, she sets out on a quest to unearth the truth - a quest that will take them across treacherous lands where danger lurks around every corner. The more steps they take on this adventure, the deeper into darkness they travel. Will Talitha make it out of the deep shadows of her family's legacy, and into the light once more? Or will they find themselves forever trapped within the web of secrets that they once promised to untangle.
Kyle has always been afraid of things, especially dying. But when he gets on the train that is taking him and his class on a school trip, he has no idea how close to death he is going to come. Death enters the train and Kyle moves with him, past his friends, who are frozen in time, in life-or-death situations. Kyle finds that he can pick up on their deepest, darkest fears - real things that have happened to them, or may happen in the future, and sometimes their surreal nightmares too. Kyle realises that he isn't the only one who has buried fears and, more importantly, he now burns with the desire to live, and to live without fear. But will death release him?
Should she live or should she die? You decide.
A heart-stopping thriller. Shortlisted for the Lancashire Libraries Book of the Year 2018.
An adored celebrity has been killed. Sixteen-year-old Martha Honeydew was found holding a gun, standing over the body.
NOW JUSTICE MUST PREVAIL.
The general public will decide whether Martha is innocent or guilty by viewing daily episodes of the hugely popular TV show Death is Justice, the only TV show that gives the power of life and death decisions - all for the price of a premium rate phone call.
Martha has admitted to the crime. But is she guilty? Or is reality more complicated than the images we are shown on TV?
The fourth book in the thrilling SEVEN WONDERS series.
“A high-octane mix of modern adventure and ancient secrets… I can’t wait to see what’s next.” Rick Riordan
THREE BATTLES
Thirteen-year-old Jack McKinley has fought impossible odds to save himself, his friends, and the world. Having already defeated the Colossus of Rhodes, hunted through Ancient Babylon, and outfoxed legions of undead, the Select have recovered three of the lost Loculi hidden in the Seven Wonders of the Ancient World, only to lose one of them in order to save a life. They must now find a way to undo what has been done, to save themselves from the power that will overwhelm them-and destroy the world.
TWO RIVALS
Not only do Jack and his friends have to unearth these seven ancient wonders, but they also have to contend with the Massa, an organization bent on using the Loculi for evil. The Massa have taken over the Karai Institute and convinced former friend Marco to switch sides. Outnumbered, underequipped, and growing weary, Jack, Cass, and Aly come upon their greatest challenge yet-the long-lost Statue of Zeus.
ONE ENEMY
As time runs out, our heroes must confront gods, relive old battles, and face-down their own destiny. Old enemies become new friends and sudden victories turn to certain defeats as the time nears for everything to change.
This is the third Hermux Tantamoq adventure [trademark]. Hermux Tantamoq, watchmaker, coffee-lover and accidental hero, is back in Pinchester, trying to return to his normal life. Then he receives a mysterious invitation to the Varmint Variety Theater - from the theatre's owner, presiding genius and all-round impresario, Fluster Varmint. Fluster is in trouble. He needs help of a highly confidential nature. He is being blackmailed. Somebody wants his theater - and worse, that somebody just might be connected with evil Tucka Mertslin. Hermux has only one option - he has to help. But how will our hero cope with the world of showbiz?
WELCOME TO MY NIGHTMARE Do not put this book down. I'm dead serious - your life could depend on it. I'm risking everything by telling you - but you need to know.
STRAP YOURSELF IN for the thrill ride you'll want to take again and again! From Death Valley, California, to the bowels of the New York City subway system, you're about to take off on a heart-stopping adventure that will blow you away...
YOUR FAITHFUL COMPANIONS: Max, Fang, Iggy, Nudge, the Gasman and Angel. Six kids who are pretty normal in most ways - except that they're 98% human, 2% bird. They grew up in a lab, living like rats in cages, but now they're free. Aside, of course, from the fact that they're prime prey for Erasers - wicked wolf-like creatures with a taste for flying humans.
THE MISSIONS: Rescue Angel from malicious mutants. Infiltrate a secret facility to track down the flock's missing parents. Scavenge for sustenance. Get revenge on an evil traitor. And save the world. If there's time.