Python Adventure is the next authorised Willard Price book by award-winning author Anthony McGowan, for 8+ readers looking for action, adventure and animals!
Amazon and her cousin Frazer are members of TRACKS. Normally they protect the world's rarest animals, but their mission just got personal. Amazon's parents have been kidnapped - and the trail leads to the buzzing city of Mumbai, India.
Meanwhile reports reach the TRACKS HQ that a giant and very rare python has been spotted high in the foothills of the Himalayas and it needs help. Frazer has no choice but to leave Amazon so he can rescue the snake while she continues her search.
It won't be long before they're reunited, though. Because out in the unknown a long-forgotten and ruthless enemy is waiting . . .
'The good old-fashioned adventure romp brought up to date without losing the fun or the thrills' Independent
About the author:
Anthony McGowan is a multi-award-winning author of books for adults, teenagers and younger children. He has a life-long obsession with the natural world, and has travelled widely to study and observe it. He has also written feature articles and travel journalism for The Times, Guardian, Daily Telegraph, Evening Standard and Mail on Sunday.
Also available:
Willard Price: Leopard Adventure
Willard Price: Shark Adventure
Willard Price: Bear Adventure
Zak is sent on a mission to the US, but the plan goes horribly awry for Zak and his fellow agents when their plane is hijacked. A harrowing flight turns into a desperate bid for survival. Zak is stranded on a desert island and can't tell friend from foe.
The third in this gripping new series. Perfect for young fans of 24.
Disney Club Penguin is the web's biggest online community for children aged 6 to 14. The Inventor's Apprentice is the second in the bestselling Club Penguin 'Pick Your Path' series - the exciting series of books for children ages 6-14 and avid Club Penguin fans, that allows the reader to choose what happens.
You just won a contest for creating an awesome new invention. And your prize is to be Gary the Gadget Guy's apprentice for a day! You could help Gary perfect his latest contraption, like a rocket-powered surfboard or a time machine. Or, your apprentice might prove to be a total disaster. Which will it be? You decide!
Disney Club Penguin is the web's biggest online community for children aged 6 to 14; children create their own Penguin play mini-games, collect items and more! The series of accompanying Club Penguin books, including The Official Stage Playbook, Club Penguin Secret Agent Handbook, Stowaway! Adventures at Sea, Star Reporter, Game Mania, is the perfect way to enhance your Club Penguin experience.
Lupo is out for a walk with Nanny and Prince George in Kensington Gardens when he is lured into a wicked trap. Cyrus the swan has been attacked, and some precious royal treasure stolen. Lupo is innocent but can he prove his innocence? Meanwhile, his rival, Vulcan the corgi is plotting to take over the realm. Animals take sides in a classic battle of good versus evil, involving journeys through underground tunnels, down the hallowed corridors of historic palaces, and in the staterooms of the most important people of the land. At the heart of this delightful story is the loyal bond between Lupo and the baby prince.
Classic stories retold in exciting graphic novel format. Each title includes high-quality artwork, simple text, discussion questions and writing prompts.
A young man discovers a monstrous menace in the bookshop of a friend: the Spine Tingler, a creature created from the spines of mysterious books. Only the Librarian of Doom has the backbone to save them, but no one knows where the hero is, and the Tinglers are ready to attack! Who will prevail in this latest mystery in the Library of Doom? This gripping tale is followed up with discussion questions, writing prompts, and a glossary.
Eight-year-old Jack and his little sister, Annie, are playing in the woods during their summer holiday, when they find a mysterious tree house full of books. But these are no ordinary books . . . And this is no ordinary tree house . . .
When they're whisked away to ancient Egypt in the tree house, Jack and Annie learn how to read hieroglyphics with the help the ghostly Queen of the Nile.
But secret codes aren't the only puzzle they have to solve. How do they get out of the pyramid full of mummies? And there's still the problem of who all these magical books belong to. Who is this mysterious M?
Danu used to be have loads of friends and do well in school. But that was before her dad went on an archeological dig and packed her off to live with her workaholic lawyer aunt. Now, she's getting into trouble at school and feeling bored and lonely in her aunt's pristine but sterile flat. Everywhere Danu turns she feels that life is saying no to her ? so she's not going to make it easy for anyone around her. When a website search reveals that she is a Zodiac Girl, Danu is skeptical, but her zodiac guardians keep her busy ? learning how to cook, taking a self-defence class and redecorating her aunt's flat. As the weeks go by, Danu realizes that she has to take responsibility for her happiness ? as when fate hands you a difficult card it's how you play it that counts.