It's the height of World War Two. Britain is being ravaged by bombs and most young men are off fighting. Gordon wishes he was too. Maybe then he wouldn't get bullied for having a cowardly family . . . Gordon's dad didn't serve in World War One, and now his older brother Raymond isn't serving in World War Two - he's gone missing. When Gordon finds a revolver hidden in his house, he tracks Raymond down, but ends up involved in more than he'd bargined for. Raymond enlists Gordon's help to deliver and collect some 'packages'. But is the work actually for the government? And will it have terrible consequences?
Ages 9 to 12 years
NOBODY HAS SEEN A WORLD LIKE EPICA!
""Emily had always wanted a pet. She has longed for a dog. Would love a cat. Adore a stick insect. Or a slug. Or a nit. Anything would have done. But what arrived would change her life forever ...""
Witches, demons, giants, battles and weird creatures from World Mythology. You will laugh ... you will laugh a bit more ... then you will laugh again at this awesome adventure in a land called EPICA!
Somewhere in The Fairground of Dread is the laboratory of mad Professor Killjoy. Your task is to find it and stop him releasing his deadly anti-laughing gas. But beware! Wild animals, mechanical monsters, death dodgems and many other dangers await you! Your mission on The Planet of Terror is to find your crashed spaceship, the Homestar, and return to Earth. But first you must outwit deadly Tentaclons, ghastly Mutoids, the evil Brain of Terror and other terrifying dangers! There are lots of different puzzles to solve in each book - mazes, spot-the-difference, hidden objects - and many different routes to choose so you can play these games over and again.
A SHIVERING OF WORLDS
Deep in the Chalk, something is stirring. The owls and the foxes can sense it, and Tiffany Aching feels it in her boots. An old enemy is gathering strength.
This is a time of endings and beginnings, old friends and new, a blurring of edges and a shifting of power. Now Tiffany stands between the light and the dark, the good and the bad.
As the fairy horde prepares for invasion, Tiffany must summon all the witches to stand with her. To protect the land. Her land.
There will be a reckoning . . .
THE FINAL DISCWORLD NOVEL
How do the NEXO Knights make their way through the Knights' Academy? By following their trusty Knights' Code, of course! Take a sneak peek inside a schoolbook that's unlike any other - it's packed full of top tips, puzzles and a little bit of magic...
The brilliant sequel to The It Girl. Hilariously funny and deliciously romantic – perfect for fans of Geek Girl and Louise Rennison.
Romance is in the air!
Preparations for the Wedding of the Century between Anna's dad and super famous actress Helena Montaine is in full swing (all Anna needs to do is escape having to wear the biggest meringue of a bridesmaid dress that EVER existed.)
And not only that but Anna, her friends and her ACTUAL BOYFRIEND (definitely requires shouting), Connor, are about to go on a school trip in romantic Rome.
So as long as Anna can avoid doing something like falling face first in the Trevi Fountain, nothing could spoil this perfect pasta-filled moment. Could it?
Praise for The It Girl: Superstar Geek:
'Fans of Geek Girl will love this!' – Top of the Pops
‘Anna made me laugh throughout the book … she's a lighthearted teen heroine for the John Green generation’ – Wondrous Reads
Katy Birchall is the author of the side-splittingly funny The It Girl: Superstar Geek, The It Girl: Team Awkward and its eagerly-awaited sequel The It Girl: Don't Tell the Bridesmaid. Katy won the 24/7 Theatre Festival Award for Most Promising new Comedy Writer with her very serious play about a ninja monkey at a dinner party. Her pet Labradors are the loves of her life, she is mildly obsessed with Jane Austen and one day she hopes to wake up as an elf in The Lord of the Rings. Katy lives in Brixton, London.
THE ROMAN MYSTERIES meets Sherlock Holmes!
A scream rings out through the theatre. The man on stage is dead! Who killed him? Alfie has a few suspects in his sights. But when the spotlight turns on Alfie himself, the search for the murderer becomes a fight for his own survival. He and his gang must pick their way through a deadly web of revenge, jealousy and greed to unmask the true villain.
The third exciting adventure in the LONDON MURDER MYSTERIES series.
Reluctant teenage superspy Alex Rider is useful to the national security services in ways an adult could never be. Now they require his help once again: for a routine reconnaissance mission at the Wimbledon Tennis Championships. But before long, Alex finds himself caught up in a terrifying chain of events that leads from the Chinese Triad gangs in London to an undercover assignment on Cayo Esqueleto - Skeleton Key - Cuba. There, Alex begins to make chilling links between several suspicious deaths, an illegal nuclear weapons deal and the plans of his host, Russian General Sarov, for the future of the world. Alex faces his most dangerous challenge yet. Alone, equipped only with a handful of cleverly concealed devices, he must outwit the coldly insane Sarov...or die.
Dive into another exciting magical adventure for girls – will you answer the call of Silver Dolphins?
Antonia is a secret Silver Dolphin – she's responsible for helping the creatures of the bay when their environment is threatened, by responding to the call of her magic necklace.
A colony of puffins is endangered by a building development and baby birds are constantly under threat from the diggers. Can Antonia and Cai protect the pufflings and their cliff top home?
From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
To catch a hacker, you need a hacker.
For Michael and the other gamers, the VirtNet can make your wildest fantasies become real. And the more hacking skills you have, the more fun. Who wants to play by the rules anyway?
But some rules were made for a reason. One gamer has been taking people hostage inside the VirtNet with horrific consequences.
The government needs Michael to track down the rogue gamer, but the risk is enormous and the line between game and reality could be blurred forever . . .