Anna hasn’t a friend in the world – until she meets Marnie among the sand dunes. But Marnie isn’t all she seems…
An atmospheric ghost story about friendship, families and loneliness.
Sent away from her foster home one long, hot summer to a sleepy Norfolk village by the sea, Anna dreams her days away among the sandhills and marshes.
She never expected to meet a friend like Marnie, someone who doesn’t judge Anna for being ordinary and not-even-trying. But no sooner has Anna learned the loveliness of friendship than Marnie vanishes…
Amy hasn't seen Spartan since the accident - on that stormy night that changed their lives for ever. Now Spartan is coming to Heatland. He's not the same horse and he's filled with an anger that seems directed at Amy. At the sight of her, he lashes out - teeth bared, hooves flailing. Amy has much healing to do on her own, it seems she's the last person who could help Spartan. But she might also be the only one.
There is much excitement at court as the famous painter Levina Teerlimc arrives to paint the Queen's portrait. The Maids of Honour are recruited to help entertain the Queen during the sittings, and to pose for the painter whilst the Queen is busy. They love being in the studio but have to beware as deadly arsenic is used in one of the paints! One of Lady Grace's fellow Maids of Honour, Carmina, begins to act rather strangely - she seems confused and always tired. Her family has recently been involved in a feud with another noble family after her father was killed in a jousting tournament - is it possible that Carmina is being poisoned? Could the painter or her assistant be involved? Can Grace solve the mystery and discover the truth behind the strange happenings at Court?
Amy knows that Ty is important to Heartland - and to her. Ty is the only person who truly understands the meaning of Heartland, who is as dedicated to rescuing and curing horses as she is. But their friendship is thrown off balance when Ben, the new stable hand, arrives. And by the time Amy realizes she's pushed Ty away, he may have decided to leave Heartland for ever.
Otherwise Known as Sheila the Great is the second book in the outrageously funny Fudge series from the iconic Judy Blume.
Sheila hates swimming. And dogs. And ghosts. And thunderstorms. She'll do anything to avoid them all – except admit that she's scared.
Her new friend Mouse Ellis, yo-yo champion of Tarrytown, thinks she's chicken. But Sheila is determined to show everyone that she can be Sheila the Great.
The chaos continues in Superfudge and Fudge-a-Mania.
Hal and Roger Hunt head off for another challenging mission-this time to search for gorillas deep in the Congo jungle. But when the boys stumble across the evil trade in baby gorillas, someone seems determined to silnece them once and for all.
Twelve-year-old villain, Artemis Fowl, is the most ingenious criminal mastermind in history. His bold and daring plan is to hold a leprechaun to ransom. But he's taking on more than he bargained for when he kidnaps Captain Holly Short of the LEPrecon (Lower Elements Police Reconnaissance Unit).
""A gripping and gloriously treacherous thriller without guide ropes or safety nets. Leave all certainties by the door."" Frances Hardinge
A taut thriller about murder, maths and the mind. Peter Blankman is afraid of everything and must confront unimaginable terror when his mother is attacked.
Seventeen-year-old Peter Blankman is a maths prodigy. He also suffers from severe panic attacks. Afraid of everything, he finds solace in the orderly and logical world of mathematics and in the love of his family: his scientist mum and his tough twin sister Bel, as well as Ingrid, his only friend. However, when his mother is found stabbed before an award ceremony and his sister is nowhere to be found, Pete is dragged into a world of espionage and violence where state and family secrets intertwine. Armed only with his extraordinary analytical skills, Peter may just discover that his biggest weakness is his greatest strength.
Mrs Chumley is in trouble. While shopping, her purse is snatched. Natty thinks she saw the thieves and needs Ned the magic pony' help to prove it. Undercover, Natty and Ned overhear plans for another robbery! Will the rollerblading gang fall into Natty's trap or will they escape and get revenge.
Willard Price's rip-roaring adventures are given a new lease of life in this stunning new two-in-one package. In Volcano Adventure, Hal and Roger Hunt are off to the Pacific to study volcanoes with a young scientist, Dr Dan Adams. They share some amazing experiences - investigating an active crater on the sea bed; seeing the inside of a boiling crater in a steel and glass ball; and resuing the inhabitants of the doomed ""Tin Can Island"". But Dr Adams is behaving strangely and Hal begins to worry that he might be putting them all in danger...In South Sea Adventure, Hal and Roger are commissioned to bring back some extraordinary sea creatures for their father's collection, but that's not their only mission. They're also out to visit the remote pearl-oyster beds of a secret lagoon, but there are others after the pearls as well, and they soon find themselves stranded on a desolate atoll with little hope of survival.
When Jack Jolly moves from the city to the tiny Northern village of Grindle, he thinks his life's just become a lot more boring. But then he finds himself plunged into the middle of a terrifying mystery, and confronting an ancient evil - the Grindle Witch.
But when Jack and his new friends, Paddy and Leila, take drastic measures to stop the Grindle Witch, they realise that they may have unleashed more than they bargained for.
A creepy supernatural tale that will have readers on the edge of their seats.