Ebenezer Scrooge has always hated Christmas, but this particular Eve he’s given a new reason: the ghost of Jacob Marley has come to visit! Clad in heavy chains and weights, Marley's ghost warns Scrooge that three spirits will visit him over the next three nights, each with a ghastly story to share. Will Scrooge's ghoulish experience teach him to embrace the spirit of Christmas, or will he say ""bah humbug"" to the holidays for the last time?
Stonewall Children’s Literature Award Winner
2025 Rainbow Book List
Kirkus Reviews Best Books of 2024
NPR's Books We Love of 2024
GLAAD Media Awards Nominee
2024 Harvey Awards' Best Children's Book Nominee
For fans of The Witch Boy and Squished, Lunar Boy is a must-have heartwarming coming-of-age graphic novel about a young boy from the moon who discovers a home in the most unlikely places, from debut twin creators Jes and Cin Wibowo.
Indu, a boy from the moon, feels like he doesn’t belong. He hasn’t since he and his adoptive mom disembarked from their spaceship—their home—to live on New Earth with their new blended family. The kids at school think he’s weird, he has a crush on his pen pal who might not like him back, and his stepfamily doesn’t seem to know what to do with him. Worst of all, Indu can’t even talk to his mom about how he’s feeling because she’s so busy.
In a moment of loneliness, Indu calls out to the moon, begging them to take him back. And against all odds, the moon hears him and agrees to bring him home on the first day of the New Year. But as the promised day draws nearer, Indu finds friendship in unlikely places and discovers that home is more than where you come from. And when the moon calls again, Indu must decide: Is he willing to give up what he’s just found?
One of the most iconic characters in children’s books
Join the world’s most famous travelling reporter as he gets mixed up with an aeroplane hijacking in Flight 714 to Sydney and a South American revolution in Tintin and the Picaros. The unfinished Tintin and Alph-Art is a fascinating insight into Hergé’s creative process.
The final of eight volumes containing Hergé’s best loved adventure stories, with three thrilling mysteries:
Flight 714 to Sydney
Tintin, Captain Haddock and Professor Calculus are on their way to Sydney, Australia. Through a chance meeting they are invited to travel on board the private jet of billionaire Lazlo Carreidas. But then they fall victim to a plot to kidnap Carreidas and are captured by Tintin's arch enemy Rastapopoulos.
Tintin and the Picaros
Bianca Castafiore has been imprisoned by General Tapioca! Also accused of threatening Tapioca's dictatorship, Tintin, Calculus and Haddock jet off to the jungle HQ of the revolutionaries, and hatch a plot surrounding the upcoming carnival and Haddock's sudden and mysterious disgust for whisky.
Tintin and Alph-Art
In an interview shortly before his death, Herge wrote of the last Tintin adventure: ""The plot revolves around a tale of forgers … The book is set in the world of contemporary art. The narration itself is in the course of evolution. I am still doing my research and I honestly don't know where this story will lead me."" Sadly, the tale was never completed, but this unique book gives an insight into the work Herge had done on the project before he died. At the end, Tintin is about to be cast into a living sculpture by a mysterious enemy – one last cliffhanger for the world's best-loved boy journalist.
Join the most iconic character in comics as he embarks on extraordinary adventures spanning historical and political events. Still selling over 100,000 copies every year in the UK and having been adapted for the silver screen by Steven Spielberg and Peter Jackson in 2011.
Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time.
The latest action-packed adventure from our indomitable Gauls, Asterix and the Griffin, is out now!
Why not infiltrate the little Gaulish village by building a modern housing estate? That's the plan thought up by trendy Roman architect Squaronthehypotenus to help Caesar crush the indomitable Gauls. Will the villagers be tempted by the chance of making money when the first Roman tenants move in? And what about the Gauls' secret weapon. Roll up to see the Roman remains!
A graphic novel adventure from the world of Erin Hunter's #1 nationally bestselling Warriors series! In the second book of the Ravenpaw's Path manga arc, find out what happened to Ravenpaw after he left ThunderClan in Warriors #1: Into the Wild. Ravenpaw and Barley have been driven away from their farm by a group of vicious cats. Now the two loners must turn to ThunderClan-led by Ravenpaw's friend Firestar-for shelter. Firestar takes them in and promises to help them take back their home as soon as possible, but ThunderClan is in great danger. BloodClan cats have been launching raids on ThunderClan's territory and attacking Clan patrols. Can Ravenpaw and Barley help Firestar and his Clan fight off their enemies? And will they ever be able to get home again?
Rumiko Takahashi’s epic in a large prestige format including bonus color pages!
Kagome is an ordinary modern schoolgirl living an ordinary life. Who would have thought the dried-up old well on the site of her family's shrine would be a gateway to Japan's ancient past? Drawn through the gate against her will, Kagome finds herself battling demons for control of what she thought was a worthless trinket but is actually a powerful magical gem, the Shikon Jewel! Together with an unlikely ally, the half demon Inuyasha, Kagome begins a quest to recover the shards of the Shikon Jewel and learn more about her link to the past.
The scheming demon Naraku has turned Sango against Inuyasha, and opening her eyes to the real danger won't be easy. Meanwhile, Miroku has to wrestle with his past and the curse that is threatening to kill him. Naraku's insight into his enemies' personalities gives him an edge that they don't have. As Naraku pulls the strands of his web of deceit tighter, Inuyasha and his friends find themselves having to avoid his deadly traps while struggling with their own emotions as well!
An overdue video game. It seems like such a small thing. But when an evil video store hires an inter-dimensional hitman debt collector to get back the video game, a very big adventure begins. Then Pilot and Huxley are zapped - and that's when things start to get awesome.
The third set of four in this lively new series of comic strip novels for younger readers. Comix are aimed at 7-9 year olds, particularly though not exclusively boys, and children who find reading hard work. The subject matter is pacy and exciting and the main characters are usually boys, and there is plenty of action and dialogue to keep the story moving. Feisty heros and heroines use quick-thinking tactics to get them out of all kinds of scrapes and dilemmas. The series is aimed at developing reading ability and the text is integrated with illustrations using the comic strip conventions of speech bubbles, thought bubbles and sound effects. Established authors have written a variety of tales - adventure, science fiction and fantasy, comedy and football stories. All the titles have been illustrated by the best strip-cartoon artists around. The resulting combination is a visually-exciting series that should get any 7-9 year-old reading no matter how reluctant they have been to pick up a book in the past.
Kid's favourite super hero comics turned into easy-to-read chapter books. New stories with original art by DC illustrators, these books are colourful, attractive and accessible.